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Old Jun 30, 2005, 04:44 AM // 04:44   #1
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Default What are the best upgrades for my pvp air staff?

I'm using an air staff on my ele/me for pvp, but I want to know what everyones opinions are on the best/most beneficial upgrades for the staff.
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Old Jun 30, 2005, 04:48 AM // 04:48   #2
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I'll go with some of the obvious

+5 Insightful Head with +30 Fort
+30 Hale Head with +30 Fort
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Old Jun 30, 2005, 05:24 AM // 05:24   #3
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Also an enchanting wrapping may be good for attunement spells (at max 20%, that's 9 seconds for elemental attunement and about 12 or so seconds for air attunement)
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Old Jun 30, 2005, 05:33 AM // 05:33   #4
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Quote:
Originally Posted by Tworld2224
I'll go with some of the obvious

+5 Insightful Head with +30 Fort
+30 Hale Head with +30 Fort
I don't think +30 +30 is allowed. http://www.gwonline.net/page.php?p=125

Generally the best modifiers are armor. It all really depends on how defensive your build is. If you have protective spirit on you often then Insighhtful of "skill name" is the best, being that more armor will do nothing, and more hp will mean you will be taking more damage for you monk to heal.

I run a couple elementalist with a few Rangers for some minor spirit spam frequently so have Insightful of Warding is probably the most useful on an Elementalist in this situation.
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Old Jun 30, 2005, 06:28 AM // 06:28   #5
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IIRC, Half + fortitude staff wrapping adds up to 60 HP....
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Old Jun 30, 2005, 08:30 AM // 08:30   #6
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According to Ensign, they do stack.

http://www.guildwarsguru.com/forum/s...ad.php?t=26742
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Old Jun 30, 2005, 08:40 AM // 08:40   #7
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Quote:
Originally Posted by thesecondrei
IIRC, Half + fortitude staff wrapping adds up to 60 HP....
Sorry, what does IIRC stands for? I've seen it many times. Thank you!
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Old Jun 30, 2005, 08:58 AM // 08:58   #8
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If I Recall Correctly
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Old Jun 30, 2005, 09:14 AM // 09:14   #9
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IIRC = If I Remember Correctly
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Old Jun 30, 2005, 10:21 AM // 10:21   #10
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Ok, thanks you 2! BTW, they finally stack or not? anyone checked it in-game?
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Old Jun 30, 2005, 10:50 AM // 10:50   #11
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They stack, ensign is god.

Anyway I'd have to suggest using a 1 hand wep and an artifact :\.

Anything you can get with a staff you can get with an wep+artifact and more.
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Old Jun 30, 2005, 10:56 AM // 10:56   #12
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Agree, I've never seen a staff that equals my wand+artifact combo. The staffs I've seen have always few (in quantity) and few (in diversity) modifiers.
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Old Jun 30, 2005, 10:58 AM // 10:58   #13
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i go with staff head +30 staff wrapping +30/20% Enchant longer
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Old Jun 30, 2005, 11:27 AM // 11:27   #14
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Defensive staff of Defense, or Defensive staff of Enchanting if you use enchantments.
Defense beats +HP in the long run.
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Old Jun 30, 2005, 11:33 AM // 11:33   #15
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wands vs staves....

wands can have 2 modifiers and foci can also have 2 modifiers but you can't add anything to them yourself.

staves can have 2 modifiers + 2 additions (head & wrapping) of your choice.

therefore, the difference really comes down to this....

foci can give +12 energy, staves only +10
you can modify staves as you desire but wand/focus you're stuck with what you can find.

personally - i'm all for staves - collectors can give staves with maxed out base stats then you can choose your additions as you see fit.

oh and on the original topic - my choice for additional effects goes between +health and + energy. I'm favouring + health atm as i'm using inspiration magic to rob energy from my enemies
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Old Jun 30, 2005, 11:52 AM // 11:52   #16
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Quote:
Originally Posted by IceD'Bear
Defensive staff of Defense, or Defensive staff of Enchanting if you use enchantments.
Defense beats +HP in the long run.
I'd just like to add additional comments about +defense vs +HP:

With +defense, you are making any healing spells cast on you more efficient (each hitpoint you get healed by stretches out farther if the attack you are hit by is affected by your AL).

However, +health upgrades will help you against stuff that isn't affected by armor (like mesmer/necro/smiter).
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Old Jun 30, 2005, 12:11 PM // 12:11   #17
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i find the foci/wand combo pretty decent. atm im running around with a flame artifact that gives +6nrg base, +5 when health >50% and +5 when hexed and a wand that gives +10 nrg with -1 regen (thou the dmg it does sux) which gives my Mo/E 51 nrg under normal conditions and 56 when hexed, which can be a life saver
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Old Jun 30, 2005, 04:56 PM // 16:56   #18
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Hmm...What would be better, a collectors staff with a total of +60HP added (2 hp upgrades) or a collectors wand + collectors artifact?
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Old Jun 30, 2005, 06:06 PM // 18:06   #19
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nothing can beat this.. no matter what mods you find on any wand or staff...

there is a collector that will give you a wand that is 11-22 damage with a 20% recharge rate... and there is a collector that will give you a artifact that will will give you a 20% recharge and a 20% casting speed. ..... having 40% recharge is godly on a elementalist becasue you can spam your attacks super fast...

I use these and have yet found any staffs or wand/artifact that can match this combo. I do however have a second slot weapon that has health increase on it just incase i need a quick boost in combat of 35 health or more that i switch too. but once you see what that above combo can do you will notice that it is the best in the game right now...

Now im not saying you cant find really nice staffs out there but nothing you will find will give you 40% recharge like this and you will see how fast your Chain lighting or Lighting orb will recharge in under 1 sec...
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Old Jun 30, 2005, 06:52 PM // 18:52   #20
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Quote:
there is a collector that will give you a wand that is 11-22 damage with a 20% recharge rate... and there is a collector that will give you a artifact that will will give you a 20% recharge and a 20% casting speed. ..... having 40% recharge is godly on a elementalist becasue you can spam your attacks super fast...
What collectors do you get those from?
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